Outlast 2 is obsessed with this trial-and-error, die-a-dozen-times feedback loop. Except this time she was inexplicably gone. I finally realized I had to sprint back to where the checkpoint had started, climbing back under the fence I’d come through, then…turning around and running back to where Marta had initially attacked. Third time I tried to kite her around a rusty car frame. That aspect is preserved for the sequel, but now you’re also prompted to record certain events, a red circle filling up as you capture footage. In the original Outlast you were ostensibly “filming” your adventure, but nothing really came of it except you could use the camera’s night vision. These nightmarish scenes also serve to introduce Outlast 2’s new camera gimmick, which feels fresh at the start. Its world is grisly, repulsive, sadistic, with the tranquil blue light of the full moon an excellent juxtaposition to the atrocities below. You’re left to trudge through an eerie countryside, punctured here and there by crucified cult members and stacks of burning bodies while deranged leader Father Knoth hollers his makeshift scripture through a crackly PA system. The opening hour of Outlast 2 isn’t quite as well-paced as the opening hour of its predecessor, but it’s close. Oh, and they think your wife is pregnant with the Antichrist. Crazed leader, physical and sexual abuse, the whole gamut of religion’s worst chapters is on display here.
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